But I could play Combat As Sport occasionally, and again, the new spells are good in that context. The new spells are designed to fit into Combat As Sport games, and I prefer Combat As War (see esp. They are kind of boring though, more disconnected from the game world (a "Bestial Spirit" is far less interesting than an actual crocodile or snake, much less a Barlgura or a Dybbuk or other demon). On the other hand, the new spells are still good spells, they're just not as broken. summoning one CR 2 Giant Constrictor Snake is clearly stronger than Summon Beast Spirit III, although the Beast Spirit has better accuracy especially at high levels an Annis Hag is clearly better than a Summon Fey Spirit VI). On the one hand, the new summon spells make even the least-efficient uses of the old spells look good (e.g. How do you feel about these spells? Would you use them instead of the Conjure spells? How would it impact the game if the Summon spells were allowed and the Conjure spells were banned?I assume by "Conjure" you mean all the old conjuration spells including also things like "Summon Greater Demon", even though it's named "Summon." However, we now have the Summon spells from Tasha's that each summon only 1 semi-customizable, slightly scaling creature. I've heard the arguments for and against these spells, with nothing new being said for awhile. I've seen Conjure (Animals, Woodland Beings, etc.) spells really damage game balance, particularly when the player takes large numbers of low Challenge creatures.
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